

A single Grade 3 unit checked by your Vanguard could hypothetically do that. While that’s not a likelihood, it’s more than possible with this deck. Within a handful of turns, they have been reduced to nothing. Bewildered, your opponent slumps to the ground in defeat. Your Vanguard swings for its own powerful attack… and your entire Rearguard stands once again. Your Rearguard columns swing, and cripple the opponent’s defenses, either by wiping out their Rearguard, depleting their hand, or straight-up dealing damage to them. Your front row has pretty much the highest attack possible in the game. I’ll explain my reasoning behind things like the trigger distribution, choice of starting Vanguard, etc. ‘Beast Deity, Azure Dragon’ is another 11k Grade 3 unit that allows you to do a Persona Blast (discard another Azure Dragon from your hand) to stand up to 2 of your Rearguard units, whenever your Vanguard Azure Dragon lands an attack against the opponent’s Vanguard.Īs with all of the decks that I’ve placed on here so far, I stress that I only put these cards together so that you can experiment with the build, see what you like, and change stuff as you see fit. ‘Asura Kaiser’ is an 11k Grade 3 unit that allows you to stand one of your Rearguard units whenever you reveal a Grade 3 on a Drive Check. ‘Death Army Guy’ and ‘Death Army Lady’ are a 7k Grade 1 and a 9k Grade 2 (respectively) that both stand whenever your Drive Check reveals a Grade 3 unit. But, Stand Triggers aren’t the only options available for the Nova Grapplers to attack twice in a turn. Heck, even the Stern Blaukruger line will likely forgo the usage of some Stand Triggers in order to fit more Criticals. They’re generally viewed as inferior to Critical Triggers, and in many cases, they are. Now, a lot of players don’t necessarily care for Stand Triggers. While these units aren’t normally too useful, it can find its worth in a Nova Grappler deck if you run enough units to unflip damage so that you can continuously use the effect. ‘Magician Girl, Kirara’ is your typical 9k Grade 2 that can let you draw a card upon paying CB2 after a successful attack. It’s a ridiculously powerful unit, and one that brings benefits whenever it can attack for more than once a turn. As a Vanguard, it also gains +5k power whenever it’s boosted by another Nova Grappler. ‘Brutal Jack’ (better known as ‘Genocide Jack’) is an 11k Grade 2 unit, that can only attack for a turn after a CB1. Of course, there’s little point in unflipping damage if you have no helpful way of using it in the first place. Plenty of their units are able to automatically unflip damage upon calling / using their effects, and plenty other units have ways of standing either themselves or other units on the field. Two of their Stand Trigger units, ‘Battleraizer’ and ‘Turboraizer’ are both units that can shuffle themselves into the deck after boosting a unit, helping to push the ‘Stand every unit ever’ image that the clan likes to display. Nova Grapplers excel in two areas of Cardfight!! Vanguard play: Unflipping damage, and Standing their units. While I’ve yet to see an actual Stargate get incorporated into any of the cards from this nation, the clans within it all seem to be extraterrestrial ones, so the possibility of a Stargate existing in this franchise isn’t completely out of the question.īut I digress.

The Nova Grapplers are a collection of combat-oriented Battleroids and Workeroids from the Star Gate nation. But, before I entertain the idea of a Blaukruger deck or an NG Crossride deck, I’d at least like to introduce the clan, detail how it generally works, and then dive into an already-existing build for the clan. And with the reveal of a new crossride for ‘Beast Deity, Azure Dragon’, the Nova Grappler clan is getting a lot of hype. With Booster Set 4 on the horizon, people are getting ready to start building the Stern Blaukruger line (VG effect, CB2, Discard 2, stand VG and booster, lose Twin Drive).
